The Valley: 3D Modular Game Environment Using the PBR Workflow

Tools/Responsibilities: 3D Max, Corona Renderer, Substance Painter, ZBrush, Photoshop

Date: August 6, 2020

Categories: 3D Architectural Visualization / Games Related

The Valley is a modular 3D game environment that uses a PBR workflow built with 9 unique 3D assets. The concept scene was inspired to me when I came across anime I watched a long time game called “The Mysterious Cities of Gold”. The video provides the clay render + AO + final composition of the scene.

After a little research, I decided to make the front head and the teeth of the lion ‘s head out of the cave where Alladin found his lamp and kept an ancient door half golf and half a stone with a ruby in the middle of the top inside the lion’s mouth.

I added a lighthouse at the top of the scene with some lights, an old boat, and stone stairs to give the scene a sense of being a human inhabitant. Gems are samples of preciousness, while wolves are added in post-production to guard this precious door.

 

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