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Alansari-Studios_The-Valley_3D-Modular-Game-Environment

The Valley: 3D Modular Game Environment Using the PBR Workflow

The Valley is a modular 3D game environment that uses a PBR workflow built with 9 unique 3D assets. The concept scene was inspired to me when I came across anime I watched a long time game called “The Mysterious Cities of Gold”. The video provides the clay render + AO + final composition of the scene.

After a little research, I decided to make the front head and the teeth of the lion ‘s head out of the cave where Alladin found his lamp and kept an ancient door half golf and half a stone with a ruby in the middle of the top inside the lion’s mouth.

I added a lighthouse at the top of the scene with some lights, an old boat, and stone stairs to give the scene a sense of being a human inhabitant. Gems are samples of preciousness, while wolves are added in post-production to guard this precious door.

 

Lowpoly-Environment-for-games

Tree House: Lowpoly Environment for Games

 

Lowpoly Environment for Games – by Ahmed AlAnsari

Lowpoly environment for games using Maya, Zbrush, NDO, and Photoshop.

Game Assets:

Oil Heater, Barrel, Tree House, Tree Door, Tree Window, Orange, Wood Pallet and Crate.

Mr-Nose

Mr.Nose: A low-poly character fully uv’ed, textured, normal mapped, rigged and posed.

Diaper Kid

Diaper Kid: A low-poly character fully uv’ed, textured, normal mapped, rigged, animated and tested within Unity game engine.

muffin-village-game-assets

Muffin Village: Lowpoly Game Assets

Muffin Village: Lowpoly Environment for Games – by Ahmed AlAnsari

A collection of Lowpoly environment assets for games using Maya, Zbrush, NDO, and Photoshop.

Game Assets:

Muffin: 256 tris
Tree: 294 tris
Wooden Barrel: 680 tris
Metal Barrel: 560 tris
Stone: 249 tris
Treasure Chest: 610 tris
Garbage Can: 200 tris

Stereo Cube: 3d wire-frame Anaglyph game on mobile phones

The first 3D Anaglyph (stereoscopic) game on mobile phones using the J2me platform, the case study was a touch screen game which stereo cubes pops out from the screen and the player should touch them to score. A non-touch version was designed as well.

the SteroCube game was Awarded the departments Best MSc project for the year 2008 – 2009.

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